08-06-2015
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111 | |
Registered User
Join Date: May 2013
Posts: 3,027
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One bad apple - good (maybe "Ain't No Saint") Explosive P - good (anything else would probably be inappropriate/offensive) key w/other one - not good (maybe "Tactile thumbs" and "Elitist") Garbageman/Who would throw this away? Have you been lagswitching? good one good one (maybe "The answer is both", "Both", "Maybe?") Good one (maybe "This Time!") |
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08-07-2015
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114 | |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I think there should definitely be a good mix of both though, and I think the achievements should be something that aren't dumb easy to do. For example, rather than "get 0 AP," it makes a lot more sense to me for it to be "get 0 AP for some long period of time." Also, I see a lot of people suggesting tower-related achievements, but I think guild achievements can be something entirely different. There are ways to individualize towering anyway, such as:
The last-level achievement could be some special indicator or effect around these players when they're in the tower they've achieved it at. Or, my hat idea with MDR was to make the hat be something that represented Destiny Fort itself. Maybe hats like that could be the reward. I don't know, just throwing out ideas. |
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08-08-2015
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115 |
Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,344
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That player made council for in-game suggestions/feedback looking like a good idea right now. Whatever happened to that. Achievement system sounds cool. I didn't read the whole thread cause I'm tired, but guild achievements would also be nice(sorry if it was mentioned) |
08-12-2015
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118 |
Messiah
Join Date: May 2014
Posts: 124
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Travel from Belle Island to Wintertown(?) in 2 minutes (mine cart not allowed). Don't know how easy/hard that would be but you get the general idea. Ideally it should be pretty hard, you'd have to find the best route and perform it almost flawlessly.
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