12-08-2016
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Registered User
Join Date: Aug 2013
Posts: 3,204
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Would be nice to see some sort of detection put in place James' was streaming a few weeks back so I downloaded CE and set my speed to 20x the speed limit and ran up and down the side of the spectator area for a couple minutes to see if it would auto-detect and nothing happened when I was going the full length of the room in just a matter of seconds, now just imagine someone who is smart about it and the speed they choose |
12-08-2016
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The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
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12-08-2016
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The Shaded Leg
Join Date: May 2012
Location: NYC
Posts: 556
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But for the call outs right now it's a full witch hunt which proves nothing. |
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12-08-2016
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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*reads previous threads regarding same* Dusty said, at one point or other... "The problem with speed-hacking detection is it's fairly easy to catch false-positives and at least on Classic we tend not to do much banning via automatic processes for this reason. The more obvious the speed the easier it is to detect but as it's been said, it's the subtle hackers that are the problem... and that makes it even harder to reliably detect. Typically detection is done by keeping track of your movement, and if a "step" is farther than naturally allowed flag it. But there is a lot that can throw it off. For example, diagonal movement is much faster than horizontal and vertical movement. Also, what about if you're on a horse, or a draisine? What about if you snap around(for example entering a house, then when it finally updates warping you to the entrance)? Things like low framerates and such can throw it off too. When you have all these variables to account for and you're trying to catch minute differences in speed(.65 tiles/second instead of .6 tiles/second), it can be easy to flag non-offenders." |