Neo here. (NeoZX, formerly.)
So I truly just started playing Era...
There are a few problems here.
1. Event Coins
The system to obtain EC is very limited. You can never get into any Bot Events, and winning an event with 100+ people will never happen.
The achievement system is good though, as an outlet. The problem is Pieces. There shouldn't be pieces, and there should be more achievements as well. The system is fun and I'd love to see it expanded to balance the EC growth rate.
I've only obtained EC easily by buying 1500 presents on an alternate account, so I'd recommend lower these asinine Prices, or increase the # of ways to obtain EC.
2. Auctions
So from what I've gathered, it seems someone bid 1 million G on all of the items and won them all, so this lead to the current system.
What sense does this make?
Bidding is all about this maximum bid. If I have 1 million Gralats, I should have an advantage.
Just put a time limit, or ban bidding until the next set of auctions! Right now it's all luck based, with 20K Gralats. With hundreds of players in one room, this won't work at all.
3. Lack of Melee Spar?!
So sparring recently, I noticed the lack of any Melee Only sparring arenas!
There is no reason to NOT have it! The boxing ring is dull and you have to be right next to the other players. Implement this; it's simple.
4. Melee range!
Sometimes, I look at my Ancient Executioner with thanks.
Other times, I hate this stupid hit box it has.
So with a dagger, you only use it right in front of you. This makes sense, seeing as you hit right in front of you.
With a Sword, you hit RIGHT in front of you, despite the obvious 3x2 distance the weapon has when swung. That makes no sense at all.
Why does that even happen?
While on that subject, it would make sense that spears\rods should be 3 tile line in front of you, and hammers skip hit two in front of you as well.
Katanas being 3 wide tiles in front of you as well.
I think adjusting the hit box would really help the system of Melees more appreciated by all players, and add a new in depth way to play Era.
More to come as I explore iEra.