03-28-2014
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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meh, I think Heras and hearts translated well on the old Graal, but I don't see a real purpose for it in the 2014 state of the game completing all the quests from the 2000ish era of Classic was seen as neat and an accomplishment because the community was so small and practically every single player who was committed to playing the game could and would do it, so those additional hearts were never any sort of an advantage here, I think it'd be kind of weird and unnecessary to give players advantages like more hearts, stronger sword, faster shields because that does nothing but empower players who have played longer and put new players at an uncomfortable disadvantage you'd surely have to limit statistics to be equal for players who queue into spars and PKing below <40 AP would show no advantage (unless you add level 2+ sword/shields) so I don't even see how additional hearts server a purpose for anything other than killing baddies the current quest model that iClassic follows, the one where you can unlock a mask shop and unlock the looting system, that's pretty cool and more quests like that wouldn't hurt at all |
03-28-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I think you made some good points. However,Idk how easy or hard it would be to keep doing similar stuff along those lines. I would at least like to see them continue and finish off the scarf quest by using to unlock a new item or town. good question, I would assume going by Dusty's idea that you would still take the "core" damage like normal from traps that are inside towers which I would think be considered pvp areas. I really like Dusty's idea's and how he laid it out about adding content and quests. I'm okay with the heart container idea,but I do have some concerns/questions. 1. How will we be able to tell which is our core heart containers and what is ones used fighting baddies? 2.Would there be items to refill your lp's,and would this be effected by the AP system? Or would that be shut off as well? 3. Dusty mentions making it so stuff would effect things like fighting baddies. So how if at all would that effect Holiday quests or events? So would they not do Holiday quests anymore? Would it limit holiday quests so the holiday quest wouldn't involve baddies,or be effected by the new system? Perhaps it would be easier to have a toggle-able option that made it easy to switch between say "normal' game play mode and a "quest" mode? That might also allow for an autoswitch so when a player enters a PVP type area to auto switch from "quest" mode back into "normal" mode. 4. Would it be possible to make it so there is a system that would auto rotate things around in a dungeon after a certain period of time? That way you would be able to reuse the same dungeons,but it would never be the same. That way you still have the challenge of figuring out where things are and keeps ppl from making and using guides. (For example: say there is a master key you have to find that opens the door to the boss baddies layer in every dungeon. Would it be possible to make it so the master key and the boss baddie are almost never in the same room or location?) If you could do that cool down period/time cycle stuff maybe instead of gaining heart pieces,and changing baddies and stuff the Hera's or whatever name you want to use could be come an alternative currency. You would be able to purchase stuff with those only or instead of gralats. I would give smallish amounts of the "Heras" as a reward for completing the dungeons,or quests and they would have the time limit "cool down" periods like the blob boss baddie did,and Pyrat bay quest does. That way they can only be accessed and done every so often. That would help to limit ppl from just repeatedly doing quests over and over. Perhaps if magic is used they could use this as a way to purchase spells,or to pay to have your magic bar/meter refilled once depleated. Unless you decide to wait for the cool down period to end like suggested. I could also see them changing it so you would get rewarded with special limited items on special occasions rather than the Hera's. I would also suggest special furniture items as rewards such as statues,or trophies that would have your stats on it for completing certain quests that would be shown when touched. Another idea would be to change the old memorial building into a "HOF". Which would basically be a collection of some kind of posters,statues,or things that would be a list of the top players to complete specific quests the fastest ,or that got the highest score upon completion of said quest. Which would be a combo of different stats, and/or items obtained in the quest. I know just like in PSonline or xbox live there are trophy *****s a plenty that would want to be on every list possible,and that sort of thing alone would get at least a good hand full of players to do quests repeatedly. |
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03-28-2014
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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The Hera hearts on their own probably wouldn't supply a sense of progression even if they were required to complete higher difficulty quest areas. There would be no incentive to get to these more difficult dungeons if the only reward was the opportunity to try a more difficult dungeon. The idea would probable strike with a few players, but the majority wouldn't be inspired by hearts which do nothing outside of PvE. It doesn't affect the group which towers, the group which spars, nor the group who PK. Therefore, to give a sense of reward and progression there would need to be item rewards or some other gift at the end of each dungeon. So, if there needs to be a reward at the end of each dungeon anyway, it leaves the Hera Hearts idea, while interesting, comepletely redundant and less interesting than alternative options to open paths to dungeons. It's a lot cooler to give a player diving gear and have them dive to find the entrance to the next dungeon than require them to have 4 hearts total to enter. Then, not only does the player get a tool which can be used to enter the dungeon, but it also can be used to find secrets with similar entrances in the main world. Ex: Rat, Scuba Gear. |
03-28-2014
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*slaps*
Join Date: Dec 2013
Location: Canadia
Posts: 538
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