07-19-2017
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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The issue I see is more so related to removing something and not having a replacement ready. That's just poor planning. It's one thing to restart the server and have a new area loaded in the downtime. It's totally another to remove a feature of the game and leave it absent for a year or more (railroad).
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07-19-2017
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totter
Join Date: Dec 2016
Location: USA
Posts: 107
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07-20-2017
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UNKO
Join Date: Aug 2015
Location: UK
Posts: 511
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There was a ton of problems with the guild system as it wasn't a consistent loyal experience and didn't reward anyone for long term goals in a successful way , instead priolenjust stopped at 1k and made new guilds which ended up with 100s of tags with 1k guild hours that were inactive for no reason CTF people used as a boosting method and glitchy problems with it |
07-20-2017
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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07-20-2017
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Úsáideoir Cláraithe
Join Date: Jul 2015
Location: Michigan
Posts: 527
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When I saw MDR climbing so fast when Destiny came out I had to join to see what was up. Saw the whole recruit, use, kick and repeat method, and it was just the most disgusting thing to see. I bet the ones in charge of the new guild system thought the same thing. |
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07-20-2017
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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07-20-2017
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Úsáideoir Cláraithe
Join Date: Jul 2015
Location: Michigan
Posts: 527
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If I were in the same situation I wouldn't keep the old one up for exploitation and bring news for a new one. People may not like the new one and everyone would just do the rec, use, kick, repeat method before the new system comes out. Gfx people would constantly be working, or at least working more than they are used to. Hats might be crappy or something else, but it would seem like a pain having to tend to all the guilds reaching 1000 hours. Right now we're just in need of a guild system, and I think we'll all be happy with it whenever it's released. It's been, what, 2 years since the old one was removed? I'm sure people are used to there not being one by now, which will make it all the more interesting and competitive when it does come out. If this new system is really based off of more loyal and teamwork gameplay, it'd be super cool to play. Sure, there was teamwork in the old system, but boosting for hats with players you'd eventually kick for room is anything but loyalty. |
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