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05-11-2015
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Join Date: Oct 2014
Posts: 198
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Last edited by Colin; 05-11-2015 at 03:43 PM.
Reason: language in Crono's quote
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05-11-2015
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Registered User
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Location: Chicago, IL
Posts: 1,992
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05-11-2015
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Join Date: Jul 2014
Posts: 783
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I honestly would say I have no idea. I would swap out for the original pics1 if I knew how to do that on Facebook because then I could provide feedback consistent with that tileset. If I see a tile that does the transition a lot more smoothly I'm going to assume it's supposed to be the tile that gets used. I've attached with red circles what I would also consider tile errors if I saw an instance of a tile that better performed the transition. P.S. @Imprint (I assume Crono knows), Deadwood and Balamb north-facing cliffs are still incorrect.
Last edited by deadowl; 05-11-2015 at 11:42 PM.
Reason: Forgot attachment
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05-12-2015
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Join Date: Jul 2014
Posts: 783
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Forgot to upload this one the other day. Others outstanding:
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05-12-2015
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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05-12-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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I was the person who initially tiled those big mountains, so I know cliff tiling (albeit this is a different tileset so I'm not impervious to error). Also, I've had training in wildlife tracking. Anyway, here's another error south of Swamp Town. And... another one near that unresolved northface shadow. Another northface shadow error right at Delta Island cave entrance. Adding this next one. I don't consider it an egregious tile error, and I haven't really been reporting this kind of error where it's hard to avoid it. But when I'm done finding the really bad ones, I'll start reporting more of this type, which might possibly be only fixable via additional graphics.
Last edited by deadowl; 05-12-2015 at 03:37 AM.
Reason: New Errors!
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05-12-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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![]() All those "tile errors" are just a byproduct of the proper way cliffs should be tiled with pics1. Not saying they shouldn't be fixed, but don't be surprised if you find them in nearly every cliff corner. |
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05-12-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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05-12-2015
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Registered User
Join Date: Sep 2011
Location: Chicago, IL
Posts: 1,992
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I hate cliffs now. |
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05-12-2015
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100 |
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Registered User
Join Date: Jul 2014
Posts: 783
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I just added another one in an edit to my last post. The complexity of cliffs is definitely one of the things I found interesting. I basically went around the smaller cliffs around graal and extrapolated a style that scales up to larger sizes. There are "errors" in the Zorbi/Waterfall mountain that seriously can't be avoided if you're making use of the waterfall siding tiles. I put them to use because I'd never really seen them used extensively. There's still the opportunity to touch them up with graphics though (I pioneered those 45deg graphics that are on MoD Fort and Sardon's Tower.
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05-12-2015
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
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05-12-2015
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Registered User
Join Date: Jul 2014
Posts: 783
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Going to re-attach outstanding tile errors here, as well as a few new ones. Concentrated in caves again. graal-cliffs-18: York Town to Snow Town, Northface Shadow graal-cliffs-50: York Town to Snow Town, Northface Shadow graal-cliffs-46: West Swamp to Delta Cave, Cliff tile used as dirt tile graal-cliffs-51: West Swamp to Delta Cave, Northface Shadow graal-cliffs-53: Snow Town to Onnet Forest, Northface Shadow graal-cliffs-54: Snow Town to Graal City (The Bat Caves), Looks Off |
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05-12-2015
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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54 isn't a tile-error, it's the best way to work with those tiles.
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05-13-2015
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104 |
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Registered User
Join Date: Jul 2014
Posts: 783
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Looks a bit square like squares against darkness to me, but I'll take your word for it. It's not consistent with what's shown for the right symmetry, as well as the northfaces just south of it. Here are a good deal more in that house in the north of York Town, as well as a couple errors in the surrounding cliff tiling. Adding some more from neighboring cliff tunnel. And some more through York Town and Master Li's Woods. Also Refer to http://www.graalians.com/forums/show...&postcount=102 for other unresolved and additional tile errors I posted today (mainly in the caves)
Last edited by deadowl; 05-13-2015 at 01:27 AM.
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05-13-2015
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Banned
Join Date: Jul 2013
Location: California
Posts: 313
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deadowl is amazing! :0
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