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03-19-2013
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Registered User
Join Date: Aug 2012
Posts: 81
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I wish I could wear 2 shields at the same time.
Hey, I don't know if this is a nutty idea, but I had always wished I could wear 2 different shields at the same time. I know it would be stupid to put on 2 different wings at the same time but if you chose the right 2 it could lead to some great combination looks? How I was thinking it could work is you apply the first shield like normal by saying "setshield xxxxxx.gif" and to apply the second shield you could type something like"setshield2 xxxxxx.gif"? Now I don't know what problems this could cause I just wish I could do it? Would it be too much lag? Would the shields go all crazy when holding a weapon?
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03-19-2013
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.47
Join Date: Jul 2012
Location: Wundahland!
Posts: 1,921
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The ganis would be fine, well every gani except the ones that include the shield- because the second one just wouldn't show.
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03-20-2013
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King of kings
Join Date: Nov 2012
Location: United Kingdom
Posts: 441
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Would be cool if this was Implemented.
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03-20-2013
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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Very simple idea, possible, tho would annoy users stuck at both shields?
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03-20-2013
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Back from the dead?
Join Date: Feb 2013
Location: Australia
Posts: 2,533
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That would be great for girls xD mix and match
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03-20-2013
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Related Pirate
Join Date: Sep 2012
Location: California, US
Posts: 447
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Simple interface idea: Add a "Sheilds" button to allow you to choose top and bottom (mainly for removing shields). The command "Setshieldtop" would set the shield at the higher layer, and "Setshieldbottom" would set the shield at the bottom layer EDIT: To clarify, the shields button goes in the customization menu (Where you change your head, body, hat, etc.)
Last edited by Kyle Kol; 03-20-2013 at 01:38 PM.
Reason: Clarification
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03-20-2013
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God
Join Date: Feb 2012
Location: England
Posts: 1,043
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Pretty sure setshield is integrated into the game coding itself xD Seems silly, why not just gfx the two shields as one? |
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03-20-2013
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Guest
Posts: n/a
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^ correct @ snake rekon Having this would require editing a lot of animations (I assume-which use shields) I think it would also lag more for Era (adding another attr which is set for the shield...) This is why i'd go with Snake Rekon with "Seems silly, why not just gfx the two shields as one?" Cool idea none the less |
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03-20-2013
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Registered User
Join Date: Aug 2012
Posts: 81
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Ahhh! Snk just told me it can't be done because it would require all the animations would have to be redone. Boo! Oh well!
![]() Also you would need to have made both shields to have the source files to combine both into one shield.
Last edited by -->robg<--; 03-20-2013 at 06:01 PM.
Reason: update
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03-20-2013
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Registered User
Join Date: Apr 2012
Posts: 347
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It wouldn't require all the animations to be redone, at least not by hand. You could write a script or tool that updates the file to have a second shield image directly above the other on a second layer. If you don't want to modify then at all, you could display the image by looping through each player's animation frame, finding the shield sprite, and displaying the second shield image above it. Alternatively, you could loop through each gani, replacing the SHIELD token with a gani. That gani could reference two ATTRs which would allow you to display two shield images. There's also dozens of other ways. |
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03-20-2013
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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03-20-2013
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Registered User
Join Date: Apr 2012
Posts: 347
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Then write a script that combines the two images using a drawing panel. Poof, no more client side lag. Like I said, dozens of ways to do it.
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03-20-2013
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13 |
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299,792,458 m/s
Join Date: Mar 2012
Location: Lebanon
Posts: 3,581
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03-20-2013
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Registered User
Join Date: Sep 2011
Location: Germany
Posts: 6,122
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03-20-2013
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The Psychonaut
Join Date: Jul 2012
Location: Middle o' space
Posts: 1,527
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Same with hats -- Mask and fedora= BOSS.
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