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12-08-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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Quick spars are slow.
Make quick rooms faster. They are called quick rooms, so why is there a line? I'm not there to socialize, that's what streak room is for. Make it so that 1 arena is either able to hold infinite amount of people, and every pair of people fighting has their "own" arena Sort of like using a different channel. Or just make more arenas in the same room. I like the 1st option, because it uses less space. Once you join, you start the match, no lines, quick, and simple. |
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12-08-2015
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Registered User
Join Date: Jun 2015
Location: Battle Arena
Posts: 1,550
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I wish but
If for some miracle, this can be done without creating lag; please do it. Pretty sure everyone wants this. |
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12-08-2015
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Level Designer
Join Date: Jan 2013
Location: Sweden
Posts: 161
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Why would it cause more lag? I like The idea |
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12-08-2015
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Registered User
Join Date: Jun 2015
Location: Battle Arena
Posts: 1,550
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12-08-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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I only see this helping the lag, since more people would be sparring, and reduce the afk amount around graal city. The only problem I would see is if it were to get a lot of people in the same rooms, 100+, then maybe if all the rooms were connected, and you could spar people that are in a different room. Then people would just pick any room, and get their quick spars going. That way everyone scatters around, and doesn't cause lag. |
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12-08-2015
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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Maybe they can add that thing that they did for the rodeo room in nexus. Remove the side rooms and convert the pc only room to a mix room, so everyone would go to one room. I don't know what it's called, but my understanding was that it was multiple levels within the same level. Would make spars quicker and harder to be selective.
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12-08-2015
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I'd honestly love to be able to use the quick rooms again. There was a time when it wasn't a condemned noob-hunting haven. I do a lot of stuff in other tabs and I don't always have the time or desire to sit through that huge line and streak.
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12-09-2015
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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The queue system is incredibly basic; I dont think it is currently able to handle multiple arenas per room. There's a number of ways the queue system could be improved to make spar/guild spar run more efficiently.
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12-09-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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12-09-2015
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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12-09-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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12-09-2015
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Graal-plainin since 01
Join Date: Jan 2014
Posts: 366
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12-09-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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12-09-2015
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Graal-plainin since 01
Join Date: Jan 2014
Posts: 366
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12-09-2015
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Registered User
Join Date: May 2013
Posts: 3,027
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