It's not that restrictive. Go pk for a while and pay attention to how often players use bombs, arrows and lanterns. Most people don't do it and a lot of the time when you do see people using them, you'll find that their use really wasn't necessary.
Edit: You talk about killing the game. I think one of the biggest things which ruins pk for a lot of people is the bad attitude of some other players in the tower. Things like emote taunting, trash talking, and especially suiciding. How many online games are designed in a such a way that killing yourself in the middle of a fight is considered a respectable strategy by a decent number of players? Players who do this gain nothing from it. They just aren't very good at the game, so the only way they 'can get one over' on the other players is by depriving them of a kill. The lost kill isn't really a big deal, it's the player's intention and bad attitude that really bring bad vibes to towers. And of course, bombs are the most popular way to do this, and people like to use arrows to kill their guild members. Again, in what online game is it acceptable to kill your teammates?
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A simple fix would be to have it so team members cannot damage other members with bombs and arrows.
I use arrows and bombs all the time on towers. Either to shoot people in the ass with arrows or block some losers with bombs.
Eradicating their uses will only make taking a tower one sided. Arrows are commonly used, as well as bombs, to help unclog corridors. Without these you'd need sacrificial members to unclog corridors, which is boring. Versatility makes this fun, and I'm sure the devs may introduce a friendly-fire punishment or perhaps make it so there is no team killing via bombs or arrows.
Although, I do see the strategy of killing members for the sake of resetting HP. Guilds always want to be the strongest they can be, so that's the controversy. Towers are cluttered and players cannot always utilize sparring abilities in tight spaces, so without this friendly fire aspect towers would be traded back and forth more frequently and harder to hold.