what jwd said... ive been missing a project management structure/approach on graal projects entirely...
rarely is anything ever coordinated
iclassic seems to be having an okayish structure though
people really need a structured environment, especially artists, else its all chaos and stuff doesnt get done
needs an eye on human resource management too though so it doesnt feel too much like a factory and also a special confidential person or team for the staffs to relay their problems to or for motivational purposes
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100% agree.
The other thing good structure brings: priorities.
Is the tileset the number one problem facing Zone right now? Will a new tileset make the game more fun?
Personally I don't think so. Graal classic isn't the nicest looking - the tileset, afaik, nearly 20 years old. Era by and large isn't the nicest looking either. Those games do well.
People play games to have fun, not to look at tiles. A nice, consistent style helps big time but it isn't going to fix gameplay. In fact, you waste time on that at the expense of fixing gameplay, you have lost precious time needed to reverse decline. There is only so far you can go - there is a point of no return.