That could come with its own set of complications. You're asking a system to decide wether the player is boosting and then auto-jail or auto-kick right? Then it would presumably still trigger the script if one of the players is AFK or lagging when the spar started (which happens relatively frequently). What I would suggest doing is to simply create a script that would auto-report the player when they're *believed* to be boosting, and then leave it to the discretion of the ZP team to handle it from there.
Yeah - there's a lot of room for improvement on that side of the spectrum.
|
Good point here, I wasn't really talking in terms of the auotobn auto jail systems but I do see your complications. The notification thing is better .
Our current tileset blows