The points system I laid out works well for singles, but there are way too many loopholes in GS that make it kinda bad. As it incorporates a measure of activity, it's basically just encouraging guilds to spam recruit players and spar as many 5 vs. 2 guild spars as possible. It's pretty disadvantageous to quality guilds. It's basically bringing the whole "noob recruiting" strategy that dominates towers to GSing.
What I recommended a few other times is that you guys create another filter for both singles and GS, just Rating. I'm not sure if "showrating" or "showguildrating" work anymore, but they should. The Rating filter (for GS) is how you guys should seed the GST teams. It's very similar to how the previous GS points worked anyway, but this way doesn't require any additional algorithm. You'd just take Graal's default spar rating system and put it all in a database and sort it.
This way, you can keep the existing GS leaderboard and encourage activity (which I think is a great thing), but GST seeding will be based on the Rating filter (not Points or Wins), which is a lot more skill-intensive. Or, you can just revert back to the old points you used for GS before January, but I don't really see the point of not putting "showrating" and "showguildrating" to use. They're practically the same from what I understood.
Either that, or something I posted earlier:
3. Consider alternative ways to seed teams for the GST
I really think it should trickle down like this in some way: - GSTs won
- GST rounds won
- Guild spar points
If your tag has a GST win, you're seeded higher than teams with none
If two tags have the same number of GST wins, the team with the more GST rounds won is seeded higher
If two tags have the same number of GST wins and GST rounds won, the team with the most guild spar points is seeded higher
With how the GST is automated, I can see from a scripting standpoint how this could be easily achieved. This also encourages more natural guild function, as you'll have incentive to participate on the same tag (like a guild should do). This would allow us to have an activity-centric GS leaderboard, while guilds who deserve to be in the GST by their previous achievements are naturally seeded higher. You'd no longer have to boringly sit around sparring 200 noob teams every GST to qualify when you clearly deserve it.
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Regarding the whole 5 vs. 2 issue anyway, why don't you guys make it dynamically scale HP to team size? As in, if you're a team of 2 facing a team of 5, the team of 2 gets 7.5 hearts each (since the team of 5 has 15 HP total). I know there are some team sizes that won't divide perfectly, but any rough adjustment will be better than nothing. I don't know how easy that is to pull off. It's still very advantageous to the team of 5, but at least it softens it a bit. If that was the case then even the current leaderboard would be fine.